The game will likely have 3-5 players, the ones I know about are:
- A player who is more familiar with every system in existence than most of the people here. He's good at cloaking his system mastery in compelling dramatic backstory and otherwise hogging the spotlight, at least when he isn't blotto on PBR.
- One "gamer girlfriend" type, who enjoys gaming, but really isn't that into system mastery, and is mainly familiar with 4e.
- (maybe)Her husband who is a long-time gamer, but somewhat lapsed due to the demands of multiple jobs and a family. He's basically a genre fiend, and while he's capable of impressive min-max, his time is severely limited (plus he runs the game this alternates with)
- Another guy I used to game with back before some of you were born, but really don't know that well currently.
So here're my current thoughts, mainly writing them down to have a record and think through things, but comments and suggestions are welcome:
- Fully develop the ideas listed on my "green porn setting" thread into a playable D&D world, and then run a D&D game set therein. PROS Engages my passion for world building, can run in 4e (which is probably the most familiar system to the group as a whole). CONS: A really heavy amount of upfront work needed before game could even start and my time is limited; fair-to-decent this would get into uncomfortable squick levels with some of the players involved.
- Run a mage-guild game with a setup very loosely based on the Fairy Tail Anime. All PCs are the members of a wizard's guild. People hire them to hunt monsters, lift curses and so forth. Within the guild there are teams of questors. There are other legit wizard guilds. Rivalries are a big deal, and you can have rivalries between members of a team, between teams within a guild and also between guilds. In addition to legit wizard guilds, there are also banned "Dark Guilds" full of Asus EEevil wizards. In this setting, real wizards fight by punching each other in the face a lot, often with Street-Fighter esque "Dragon Fire Punches" and "Beast Arm Transformations" but it's still punching and distinctly *not* turning Lester into Newt. PROS: This is easy to run as a mission-based game with a central guildhall and fun NPC rival foils. CONS: As everyone is a "wizard" and D&D wizards are crazy versatile and not differentiated, this needs to run in a heavily hacked 3e variant where everyone gets something like Fire Mage, White Mage or Snowscaper instead of like Barbarian, Rogue, or Druid. Otherwise it has to run in HERO or in something where I would need to do a bunch of system tweaks upfront.
- Run a world-hopping game with a setup vaguely similar to the Tsuaba Chronicle anime. The PCs have some sort of overarching collection quest that drives the campaign, they also have a dimensional travel plot device, that each PC traded their most valued possession/trait/achievement for access to.
In each adventure arc, they arrive in a world where a piece of the rod of Eleventy Nine Parts has somehow caused things to go awry, so they need to fix whatever the trouble is, recover the Mcguffin piece and then move on to the next world. PROS: I really like the automatic backstory of "You traded what you valued most to be on this quest. Now tell us what it was and why you were so motivated as to trade it away for this?" I also find the idea of genre-bending world hopping appealing. Can probably run in any system, with any tweaks being applied for specific worlds (you're in Pokemon, here're my hasty rules for Pokeballs) CONS: This setup pretty much neccessitates keeping worlds small and monster-of-the weeky. Collection quest arcs have been way overdone. - Put together AWoD Pittsburgh. PROS: Many players familiar with WoD concepts from the early days, I get to engage in researched and truth-is-stranger world-building. CONS: Current SR4 system game makes me want to avoid systems derived from those mechanics, unsure if some of players could grok mechanics.
I also have a feeling that parts from two or more of these idears could be combined into something more compelling, so any feedback is welcome.